'''Version 1.23 (Beta)'''

Beta versions are released for the purpose of finding bugs.
If updating from version 1.16 or older:
* save in a town before updating and
* shopkeepers in your shop and breeders in your ranches will become unassigned.

 [Changes and additions]
* Set the rarity and prices of recipes and the requirements to obtain them.
* Added several test recipes.


'''Version 1.22 (Beta)'''

Beta versions are released for the purpose of finding bugs.
If updating from version 1.16 or older:
* save in a town before updating and
* shopkeepers in your shop and breeders in your ranches will become unassigned.

 [Changes and additions]
* Added food effects that work when those items are eaten.

 [Fixes]
* Fixed bugs related to item names.
* Fixed the crash that occurred sometimes when opening new year's gifts.
* Fixed the crash that occurred sometimes during the Murderer event.

Special thanks: MSLさん, おだぶつさん, 名も無き冒険者さん, and everyone!


'''Version 1.21 (Beta)'''

Beta versions are released for the purpose of finding bugs.
If updating from version 1.16 or older:
* save in a town before updating and
* shopkeepers in your shop and breeders in your ranches will become unassigned.

 [Changes and additions]
* Some equipment attributes will now also work on food items.
* Added several new items and an equipment attribute that deals massive damage to gods.
* Other minor balance changes.


'''Version 1.20 (Beta)'''

Beta versions are released for the purpose of finding bugs.
If updating from version 1.16 or older:
* save in a town before updating and
* shopkeepers in your shop and breeders in your ranches will become unassigned.

 [Changes and additions]
* Updated the [item] fusion system. (Still in development.)
* Short versions of random events that do not present the player with options to choose from can now be turned on via the settings.
* The 'B'lend key has been combined with the mix key. Recipes that the player starts with are still under consideration.
* Made slight changes to parts of the interface.
* Made updates to the map editor. (For modders and developers.)
* Added descriptions to some items. (From MSLさん.)


'''Version 1.19 (Beta) 04/12/2010'''

Beta versions are released for the purpose of finding bugs.
If updating from version 1.16 or older:
* save in a town before updating and
* shopkeepers in your shop and breeders in your ranches will become unassigned.

 [Changes and additions]

 [Fixes]
* Fixed the crash that occurred when entering the world map after updating the game?
* Fixed adventurers' inventory items causing artifacts to get rerolled.
* Fixed the mansion of younger sister being visible [on the world map].
* Fixed some graphical glitches.
* Other minor fixes.

Special thanks: おだぶつさん, 名も無き冒険者さん, everyone!


'''Version 1.18 (Beta) 04/11/2010'''

Beta versions are released for the purpose of finding bugs.
If updating from version 1.16 or older:
* save in a town before updating and
* shopkeepers in your shop and breeders in your ranches will become unassigned.

 [Changes and additions]
* Changed the sprites of some items. (Still in progress.)

 [Fixes]
* Fixed the crash that occurred while playing if using a save file from an older version.
* Fixed graphic glitches.
* Other minor fixes.

Special thanks: everyone!


'''Version 1.17 (Beta) 2010/04/10/2010'''

Beta versions are released for the purpose of finding bugs. There's pretty much nothing in South Tyris for now.
If using the save data from an older version, please make sure that you saved in a town.

 [Changes and additions]
* Added several items including furnitures.
* Added Fury and Berserk status ailments. While furious, damage received and dealt is doubled.
* Material harvesting spots no longer appear on the world map. (Materials will be removed from the game entirely in the future.)
* Changed the terrain and appearance of parts of North Tyris. Locations on inaccessible tiles on the world map will now automatically move to the nearest empty tile when loading the world map. If your house gets dunked in water or stuck on an island, you will unfortunately have to reload the map.
* Changed the sprites of some items. (Still in progress.)
* Added border facilities and the South Tyris map. South Tyris is still in development.
* Improved item shadow drawing.
* Added several NPC spoken lines to go with the new area.
* Increased the Thieves Guild quota amount. Reduced the number of platinum pieces awarded for completing guild quotas.
* The minimum cast success rate has been changed from 5% to 0%. Harvest and Wish spells now increase in casting difficulty as their spell levels increase.
* Dying during a quest will now cause Will and Charisma to decrease slightly. If the player survives but fails the quest, there will be no [attribute] penalty.
* The amount of money inside wallets no longer depends on the player's level.
* Delivering wallets to guards very often will now make them suspicious of you.
* Rebalanced the rate of item sales dependent on Negotiation skill of the shopkeeper at the player's shop. Negotiation skill experience received by shopkeepers is now tripled.
* Dominate spell can no longer be used in the Void.
* Adventurers will now punish pickpocketing more severely.
* Significantly increased the Performing skill threshold required to perform successfully.
* Shop inventories now refresh every 7 days instead of 3.
* Arm body part of cat and dog races has been changed to hand.
* Other minor balance changes.

 [Fixes]
* Fixed the 33rd custom NPC and onwards not displaying their graphics correctly.
* Fixed bugs related to the Noyel holy festival.
* Fixed potion swapping.
* Fixed some calculations that could potentially overflow.
* Fixed CNPCs being able to use moves like Wish in their low health AI routine.
* Fixed high level items getting generated in shelters.
* Fixed character portraits in the main story all becoming face.1.
* Fixed favor getting determined when starting the game.
* Other minor fixes and additions.

Special thanks: saladさん、ろりんげさん、何処かの誰かさん、uonaさん、unyoさん、Annaさん、ゲストさん、and everyone!
SPECIAL special thanks: Elvenspirit (mapper)!


'''2009 Christmas Edition fix 1'''

 [Changes and additions]

 [Fixes]
* Fixed display glitches in cutscenes.
* Other minor fixes.

Special thanks: everyone!



'''2009 Christmas Edition'''

 [Changes and additions]
* You can now receive new year's gifts from adventurers that you are close with.
* Holy night festival in Noyel.
* Some other minor things.

Special thanks: the pixel artists, uonaさん, and everyone!


'''Version 1.16 reloaded fix 2'''

 [Changes and additions]

 [Fixes]
* Fixed unique artifact ownership data not getting cleared when fusing pets [with gene engineering].
* Fixed drinking a blessed potion of potential crashing the game or not increasing potential properly.
* Fixed the glitched book getting generated when NPCs drink alcohol.
* Fixed "invalid chara position" crashing the game when generating maps.
* Other minor fixes.

Special thanks: everyone!


'''Version 1.16 reloaded fix 1'''

This is a version that fixes custom NPCs.
There are apparently some system-dependent bugs that are hard to reproduce - if you can, please submit a report with as many details as possible.
* Custom NPCs created in ver 1.16 reloaded may not get loaded properly.
* The number of adventurers has been reduced by 1, so please make sure that no adventurers are hired when updating the game.
* An error message may display if the file name or password of a custom NPC is too long. If you see an error message like this, please tell me your Windows version and the file name that resulted in that error.

 [Changes and additions]
* Changed the contents of export.txt. Please delete export.txt from previous versions. Uploaded files can now be deleted.
* Incorporated the Uploader into elona.exe.
* Deleted sqlite.dll which was included by mistake.
* Customizable spoken lines of custom NPCs now includes chat dialogue.
* You can now throw things at statues of Creator on user maps. (Will also work on statues of Creator that you brought into the user map at the moment.)
* Capped some attributes of custom NPCs.
* Custom NPCs can no longer be shades.
* Improved debug code and made them display more information during crashes.
* The instant identification from Sense Quality will now sense up to item quality. Sense Quality will work to completely identify items in the inventory of the player.
* Added "hide_autoIdentify." and "hide_shopResult." to config.txt.
* Food (like crops) that town maps start off with will now always be regenerated when the town map refreshes.
* The hungry sea lion will no longer touch food mixed with love potions.
* NPCs will no longer accept dangerous potions (except when impregnated by aliens).

 [Fixes]
* Fixed karma getting reduced when attacking custom NPCs that are hostile due to their "relation." value.
* Fixed the crash that occurred sometimes due to the "resist." and "bit." values of custom NPCs.
* Fixed custom NPCs not selecting their proper lines to speak.
* Fixed being able to pick up summoning crystals placed in showrooms.
* Fixed the line of sight of bolt spells.
* Fixed graphical glitches.
* Other minor fixes.

Special thanks: the usual folk and everyone!


'''Version 1.16 reloaded 05/22/09'''

This is a test version for custom NPCs. Please report any bugs you find.

 [Changes and additions]
* Custom NPCs can now be created. For more information, have a look at help_npc.txt in the user folder.
* Using a summoning crystal placed inside a showroom will now add custom NPCs in that room to your game. (Exporting/importing them with files is also possible.)
* The 's'earch key will now tell you the rough location of summoning crystals in a showroom if there are any on that map.
* Added the ability to freely create and customize lines spoken by pets. Accessible via 'i'nteract menu.

 [Fixes]
* Made some more fixes to the prices of equipment that have had their material changed.
* Fixed the crash that occurred after repeatedly dying to terminal ether disease.
* Other minor fixes and additions.

Special thanks: everyone!


'''Version 1.16 final 05/17/09'''

 [Fixes]
* Fixed magic reaction damage getting reduced by magic resistance under certain circumstances.
* Fixed skill tracking.
* Fixed the issue with harvest quests.
* Other minor fixes.

Special thanks: にゃもなき冒険者さん and everyone!


'''Version 1.16fix2'''

Please let me knows if you have any ideas on how to fix the item identification bugs.
This is a candidate for a stable version. If you find any new or unresolved bugs, please contact me. I will fix them as soon as possible and upload a fixed version.

 [Changes and additions]
* Spells like Resurrection, Oracle, Create Door, Teleport Other, and Gravity that do not have an effect that changes with spell level will no longer increase in MP cost when their spell level increases. (Let me know if you find ones that I missed.)
* Changed the unidentified names of some artifacts.
* The 5 stages of identification was confusing, so it has been reduced to 3 stages. (0 = unidentified, 1 = name, 2 = name + quality + blessed/cursed status, 3 = fully identified.)
* Uncursing now affects only equipped equipment. (Blessing can affect items other than equipment.)
* Items aside from equipment will now fetch full price when selling to a vendor as long as the item name is known. (If it is blessed/cursed, there will be a corresponding sell price multiplier only if it is fully identified.)
* Changed the effect of flying scrolls.
* Skill level of certain skills can now be made to display all the time. (Press '*' on the character sheet.)

 [Fixes]
* Fixed a few overflow issues.
* Fixed Void level bonus getting applied when wishing for allies in the Void or when an alien child gets born.
* Fixed artifact equipment getting stacked.
* Fixed the crash that occurs sometimes when Returning to the bottom floor of Lesimas.
* Fixed some spelling errors in the English version.
* Other minor fixes and additions.

Special thanks: the usual folk, and everyone!


'''Version 1.16fix1'''

This is a candidate for a stable version. If you find any new or unresolved bugs, please contact me. I will fix them as soon as possible and upload a fixed version.

 [Changes and additions]
* When curing ether disease, newer symptoms will now get cured first (but only for symptoms acquired in 1.16fix1 and later).
* Implemented the remaining differences between cursed and blessed items like potions and scrolls.
* Made balance and other changes to the Void.
* Artifacts that have no corresponding events [that need to be cleared to obtain them] like hero cheese will now be available from Little sister quest.
* Favor, like skills, now increases more slowly on user maps.
* Improved item wishing fidelity in the English version.

 [Fixes]
* Fixed the crash that occurred sometimes when a visitor to your house vomits.
* Fixed some graphical glitches.
* Fixed the prices of equipment that have had their material changed.
* Fixed AIs for some NPCs like the yeek archer.
* Other minor fixes and additions.

Special thanks: the usual folk and everyone!


'''Version 1.16'''

Version number has been incremented due to internal changes. This is a beta version that builds on ver 1.14fix. Development on features like pet AI that were supposed to be implemented in ver 1.15 will take priority.

 [Changes and additions]
* Made changes to how gamepad control is set up.
* Fixed the calculation for door bashing.
* Added the Void, a bottomless dungeon.
* Going up and down stairs will now cost some stamina.

 [Fixes]
* Fixed the crash that occurred when putting platinum and gold pieces into the 4-Dimensional Pocket.
* Fixed events not having occurred when exiting the game normally with saving immediately after an event occurs.
* Fixed enemies getting hexed more easily the higher their starting levels are (applies to unique monsters and bosses).
* Fixed save data compatibility issue.
* Fixed new area data not getting reflected if updating from the previous version.
* Another fix for items other than spellbooks falling apart when spellbook reading fails.
* Fixed some graphical glitches.

Special thanks: everyone!


'''Version 1.14 fix5'''

The version number in game will display 1.15.

 [Changes and additions]
* Nothing much.

 [Fixes]
* Fixed being unable to turn in certain items for delivery quests.
* Fixed failing to get the window ID when entering text.
* Fixed a large number of issues that cause crashes.
* Fixed tax amount.
* Fixed things like graphical glitches.
* Other minor fixes and additions.

Special thanks: everyone!


'''Version 1.14 fix4'''

The version number in game will display 1.15.

 [Changes and additions]
* Increased the cap for tax discount from karma.
* Added just a few new equipment attributes. Weapons that are effective against dragon race will work only against dragons generated in this version or later.

 [Fixes]
* The player's name is checked for the characters <>\":*/:|? during character creation; if they are present in the name, then they will be automatically replaced with the _ character.
* Fixed the quick menu key ('z') not working.
* Fixed the equipment attributes for Shield of Thorn.
* Fixed the crash that was caused by suicide skills.
* Fixed some graphical glitches.
* Fixed items other than spellbooks falling apart when failing to read a spellbook.
* Other minor fixes and additions.

Special thanks: the usual folk, にゃもなき冒険者さん, and everyone.


'''Version 1.14 fix3'''

 [Changes and additions]
* (Not yet) Made pet AI a lot more customizable.
* (Not yet) The music producer will now exchange music tickets for items and feats.
* (In development) Made the difference between cursed and blessed items like potions and scrolls more noticeable.
* Made significant changes to how nether element's HP absorb works.
* Server list is now acquired when loading a game and not when starting Elona.
* If cfg_animeWait is 0, animations for things like death will now be skipped.
* Items can now be taken out even if they are marked as no drop.
* Wishing for a material kit will now yield a material kit with a level 2 material or higher.
* Hex removal with Holy Light will now check the list of hexes affecting the character starting from the one that the character was first afflicted with.
* Potions thrown on the ground will now be affected by the cursed/blessed status of the original potions.
* The strength of the effect of thrown potions no longer depends on Throwing skill.
* The opponent's HP is now always displayed in the pet arena.
* Added the Jail map. Karma increases and attributes decrease with the passage of time.
* Sandbags can no longer be picked up from showroom maps.
* Rerolling duplicate copies of an artifact will no longer produce other artifacts.
* Neutral NPCs will now accept all potions except the ones with negative effects, even if they are unidentified or cursed.
* The terms growth amount and growth value has been replaced with the term potential for consistency.
* When using multiple items of the same type via a shortcut key, the ones with remaining charges left will be used first.
* The speed boost from Lulwy's Trick now goes to the pet being ridden if the user is currently riding.
* Play time up to 500,000 hours will now display properly. Play time will now carry over from inherited genes (only for genes created ver 1.15 or later). (NB: i.e. from this version on. This version is also called ver 1.15.)
* If the target of pickpocketing is 3 tiles or further away, pickpocketing now gets interrupted.
* Rebalanced several things.
* Cursed equipment now has a higher probability of dropping and blessed equipment has a lower probability of dropping from the player when the player dies.
* Precious items are no longer lost when the player dies. Blessed items have a lower chance of getting lost.
* NPCs can now be handed items like scrolls of uncurse.
* The check for food rotting now occurs for all NPCs.
* Farmers now start with Scythe skill as well.
* When fighting against an NPC that deals cut damage, the AI will now opt to perform a ranged attack if the AI routine allows it. If not, and if HP is not low, then a regular attack will be used.
* Some 'i'nteract commands can no longer be used when confused.
* If there is an event set to trigger right after the game loads (e.g. NPCs' welcome home greeting text and the guilds' alarm), they will now occur before the player's turn.
* Return and Escape will now be delayed if there are events remaining.

 [Fixes]
* Fixed items getting named with names other than the one that was selected sometimes when using scroll of name.
* Got a variable name checking script and fixed a large number of spelling mistakes.
* Fixed targets at knight's move positions getting hit twice by bolt spells targeted at them.
* Fixed the attributes of characters other than the player's getting reduced by Sick status ailment.
* Fixed the NPC's reference ID getting attached to items other than his vomit when that NPC vomits.
* Fixed news about adventurer retirement getting displayed when an adventurer completes a quest.
* Fixed the material of material kits getting affected by material from the last scroll of change material used.
* Fixed some text glitches.
* Fixed cursed/blessed item effects getting applied during sleep events. (Please send a report if you find any other similar issues.)
* Fixed the crash that occurred if status parameters like maximum MP go below 0.
* Fixed the crash that occurred when replaying certain cutscenes.
* Fixed the glitch that occurred when coming into contact with a sandbagged character while riding.
* Fixed words taught to NPCs affecting NPCs on other maps.
* Fixed the damage multiplier based on the distance from the centre of ball spells getting applied wrongly if they are triggered from a distance like for grenades.
* The quota for other guilds now gets cleared when joining a guild.
* Fixed items dipped in fireproof liquid no longer getting destroyed by cold.
* Fixed NPCs woken up by an NPC bard's performance getting angry at the player.
* Fixed the player exiting Vernis to the world map when a scroll of escape is used in the wilderness.
* Fixed being unable to obtain items like magic fruit and hero cheese from Little sister quest rewards.
* Fixed NPCs getting embedded in walls sometimes.
* NPCs like mass monsters no longer multiply on the world map.
* Fixed thieves leaving behind an image of themselves at their original position if they use Suspicious Hand [on the player] while [the player is] riding.
* Other minor fixes and additions.

Special thanks: everyone!


'''Version 1.14 fix2 (Beta)'''

 [Changes and additions]
* A fair amount of experience will now be awarded for Control Magic even when spells miss allies in their area of effect.
* Body weight now decreases when vomiting. Eating will now increase body weight up to a limit. The increase is larger if eating while not hungry.
* Added fortune cookies.
* Uncurse now works only on weapons and armours.

 [Fixes]
* Fixed reservations for unreservable spellbooks still remaining.
* Fixed being unable to use scroll of name on miracle-quality equipment.
* Fixed the sprites for fishing not displaying.
* Fixed furniture pieces that cause crashes getting generated.
* Fixed several text glitches.

Thanks!


'''Version 1.14 fix1 (Beta) 08/03/08'''

 [Fixes]
* Fixed the crash that occured when playing certain sounds. (Fixed atk_fire.wav and atk_poison.wav.)
* Fixed the screen bugging out after restoring attributes via the [healer's] service.
* Other minor changes such as to debug commands.

Thanks!


'''Version 1.14 (Beta) 08/03/08'''

Town data will get reset when updating to this version. There will be no town reset starting from next update. If there are any glitches such as with combat animations, please send a bug report.

 [Changes and additions]
* (Not yet) Implemented different effects for some items like potions and scrolls when they are blessed or cursed.
* (Not yet) Made pet AI a lot more customizable.
* (Not yet) The music producer will exchange items and feats for music tickets.
* Made significant changes to how a little tail will work.
* The effect value of Touch of Weakness is no longer always 1, and instead depends on the original attributes and the power of Touch of Weakness.
* Changed HSP version from 3.0 to 3.2b1.
* Added the Sick status ailment.
* Vomiting too much will now cause anorexia.
* The attribute that Marksman depends on has been changed from Strength to Perception.
* The feats and traits window will now display all traits from equipment. Pets' traits can now be seen by pressing 'z' or 'x' [at your own trait window].
* Salary of shopkeepers hired at the player's house has been fixed at the 1,000. The amount of money they have will now periodically refresh.
* Negotiation skill of the shopkeeper in the player's shop will now level up depending on the number of items sold at the shop.
* Sythe (sic) has been changed to Sickle. Added sythes. Sickle-type weapons will now decapitate weakened creatures.
* Amount that bonus points from level ups increase skills by will now depend on the original skill levels, unaffected by equipment attribute and other buffs.
* Hospitalized adventurers will now have a fixed probability of getting regenerated.
* Removed the growth cap for Speed. The effect of things like quickling corpses now gives Speed experience.
* Cursor position is now remembered for skill and spell windows as well.
* Amount of Negotiation skill experience now greatly depends on the price of the item sold or bought.
* The speed of harvesting crops in gardening quests now greatly depends on Gardening skill level.
* Tourists now start with Traveling skill.
* Increased the base price of eggs.
* Added the resetmap console command.
* When NPCs summon other NPCs, they can no longer summon the same kind of NPC as themselves except for certain NPCs.
* It is now more difficult for NPCs to catch stealing if they are out of sight or if they are far away.
* Included the chat viewer with the game.
* Upper limit for the secret treasure of the wicked has been changed from -10 to -20. Karma reduction for nuke has been changed from -100 to -80 (-20 for the wicked). Nuke detonation outside towns is always -10.
* Added animations and sound effects for things like spells.
* You will now always be wet when in the wilderness if it is raining.
* Changed how the sandbag works.
* Gamble chests no longer yield small medals.
* Rebalanced things like shield bashing.

 [Fixes]
* Fixed the crash that rarely occurred while drawing certain animations.
* Fixed character information refresh not getting called after equipment loss due to pickpocket or fire.
* Fixed things like performing quest rewards yielding a bugged book.
* Fixed the crash that occurred when drawing water from wells [with an empty bottle] while inventory is full.
* Fixed items not getting generated on top of doors.
* Fixed damage multipliers not getting properly applied to elemental attacks from equipment attributes.
* Fixed being able to target invisible NPCs with the new targeting system.
* Fixed rewards thrown by audience when performing getting thrown at inaccessible places.
* Fixed the pet arena bugging out if updating from ver 1.08.
* Fixed artifacts getting marked as generated already if they are wished for and then negated [because artifacts cannot be wished for].
* Fixed being able to reserve certain spellbooks.
* Fixed the freeze that occurred when entering a map that has an entrance that is only 1 tile wide while riding.
* Fixed the first dropped item disappearing when dying after eating food dipped in poison.
* Other minor fixes and additions.

Special thanks: 名も無き冒険者さん にゃもなき冒険者 マカフシさん イリアさん Guestさん


'''Version 1.13 (Beta) 07/18/08'''

Towns are no longer reinitialized every version update. If you find that they are still reinitializing, please send a bug report.

 [Changes and additions]
* Combined 'l'ook and '*' targeting. Breath and bolt spells can now be targeted on the ground.
* Pregnant NPCs can now be handed things like poison.
* Literacy and not Magic Device experience is now awarded for reading scrolls.
* When items other than equipment is identified, all other items [of the same type] will also be completely identified.
* Rebalanced skill experience.
* Delivery quest items are now placed directly into the player's backpack.
* Added sandbag. Attack damage for attacks on the sandbag will be displayed.
* All internet functionality except for Tab key chat is disabled on debug mode.
* Items can now be tagged as no drop in the e'x'amine window.
* The names of up to 3 items [on the same tile on the ground] will now be displayed.
* Treasure balls are no longer locked.
* Improved the drawing of shadows.
* When a shield is equipped, shield bashes that cause damage and status ailment will be executed with a certain probability when attacking.
* Rebalanced the growth rate of some skills.
* All items with a limited number of uses can now be recharged.
* Armour enchanting now works with rings and necklaces as well.
* Changed part of the interface for portraits.
* Added new feats.
* Door Creation will now work on walls as well by overwriting those tiles with doors.
* Trader NPCs will now buy trade goods regardless of the amount of money on the NPC.
* Restored internet functionality. (Config settings related to that will be reset when updating.)
* Towns are no longer reinitialized every version update. (They will still be reinitialized if updating from version 1.07 or prior.)
* Kamikaze samurai has been made a non-human again.

 [Fixes]
* Fixed being unable to lose the battle by pressing Esc if the player's starting position in the pet arena is not on the staircase.
* Fixed the crash that occurred when going insane while illusion resistance is negative.
* Fixed the mistake in the formula for the level of performing quests.
* Fixed fires getting starting on the world map.
* Fixed the previous guild's quota displaying in the journal even after changing guilds.
* Other minor fixes and additions.

Special thanks: 名も無き冒険者さん にゃもなき冒険者さん


'''Version 1.12 (Stable)'''
If using a save file from an older version, please make sure that you saved outside the pet arena and properties owned by you before updating to this version.

 [Changes and additions]
* Pressing the backspace key while loading a map will now re-initialize that map and fix any issues with the map file.
* Leash can now be used on NPCs aside from pets.
* Pets can no longer take off cursed equipment. They will now use scrolls that are handed to them.
* Information displayed by the scroll of oracle is now more detailed.
* Changed how items stack [on the same tile].
* Maids can no longer be fired or initiate a little tail with you in the conversation window that opens when reaching home.

 [Fixes]
* Fixed pets attempting to drink from wells that have completely dried up.
* Fixed younger sister summoning generating NPCs other than younger sisters.
* Fixed items and NPCs generated on the left edge of the map getting random starting coordinates.
* Fixed being able to tow NPCs aside than pets around by leashing them to you.
* Fixed the crash that sometimes occurred while NPCs are executing multi-turn actions.
* Fixed the pet being ridden leaving behind an image of itself if you get taken to see a visitor to your house while riding.
* Fixed the number of visitors to your house not decreasing.
* Fixed some display glitches.
* Fixed guards telling you the location of unrelated NPCs when asked for the location of delivery quest targets.
* Fixed the types of skills that guild trainers will train you in.
* Fixed the crash that occurred when displaying certain text at the [legendary] workshop.
* Other minor fixes and additions.

Special thanks: 名も無き冒険者さん にゃもなき冒険者さん


'''Version 1.11 (Beta)'''

If using a save file from an older version, please make sure that you saved outside the pet arena and properties owned by you before updating to this version. This is a test version for player-owned properties except your house as there have been internal changes to how they work. If you encounter any issues, please upload the save file from the previous version that you used, thank you.

 [Changes and additions]
* Increased rewards of high level quests by quite a bit.
* Fame is now awarded when a dungeon has been conquered.
* Added for combat.
* Only up to 3 different items on the same tile will now be displayed.
* Increased the HP absorption for nether damage.
* Added an event for visitors to your house. You can now have up to 3 guests waiting to visit you.
* Adventurers with high impress will now do stuff for you when they visit.

 [Fixes]
* Fixed the data for player-owned properties.
* Fixed NPCs throwing unintended items when throwing potions.
* Fixed adventurers' inventories also getting affected by the check for duplicate artifacts.
* Fixed weird NPCs spawning in performing quests.
* Fixed non-hostile enemies spawning in the arena.
* Fixed negative equipment attributes having a chance to get selected when attempting to generate regular equipment attributes.
* Other minor fixes and additions.

Special thanks: 名も無き冒険者さん ナーさん にゃもなき冒険者さん


'''Version 1.10 (Beta)'''

Beta versions are releases to find bugs and test game balance. They may cause problems with save files, so please make a backup of them before using the new version.

 [Changes and additions]
* Added effect animations for attacks.
* Guards can now give you the location of the target NPCs for some quests like deliveries.
* Fires will now occur only in the wilderness and some locations.
* The level at which a living weapon starts sucking blood has been increased to 4.
* Your home will now have visitors (but only if a maid has been hired).
* Changed some parts of how impress works.
* Chairs can now be used (does not affect those generated before ver 1.10).
* Reduction in fame when failing a quest has been greatly reduced. Increased the gain in fame when fame is low.
* Changed Elea race starting feat.
* Added performing and other high-fame quests.
* Added head slot to asura race.
* Added several new equipment attributes.
* Added several new rare loots.
* Rings may now also come with the equipment attribute that allows you to see invisible monsters.
* The 'Take' window for pets will now show that pet's PV, DV, and equipment weight.
* Pressing '*' in the drop screen will now switch to a mode that allows multiple items to be dropped consecutively.
* Gain in attributes from sleeping has been increased. Bed quality will now actually affect the gain amount. (Effect for items generated before ver 1.10 is 0).
* When sleeping on beds generated before ver 1.10, sleeping bags, or out in the wilderness, attribute growth due to sleep will instead be awarded [the next time the player sleeps].
* Changed well effects.
* (Tentative) Removed the level requirement for wishing.
* Added sleep events.
* Lightning elemental damage now has a high chance of causing 1 turn of paralysis in the target.
* Added safeguards against accidental prayer and Return usage.
* Auto turn behaviour can now be toggled in the settings.
* Gold has been removed from the list of items that generate naturally.
* Gunner class (for NPC use only) now starts with Marksman skill as well.
* The random items that NPCs' inventories get replenished with will no longer include trade goods and extremely heavy items.
* Changed the damage calculation for elemental bonus damage from equipment attributes. (An additional 5-20% of that element in damage will be dealt to the enemy, with the % depending on the power of the equipment attribute).
* Piece race NPCs are no longer considered humans. Kamikaze samurai are now considered human.
* The 25% failure rate for Sense Quality to immediately identify items has been changed to 10%.
* Performing skill of NPC bards will now go up by 1 every time they die.
* The scroll of uncurse x 3 handed over by Lomias in the tutorial has been changed to a scroll of vanish curse.
* Movement via the numpad with the NumLock on is no longer on by default.
* Area of effect of spells has been reverted to how it was.
* Removed the check that determines if multiple copies of the same unique artifact has been generated. Instead, if multiple copies of an unique artifact has been obtained, [one of them] will turn into a godly piece of equipment. (This will only work on equipment).

 [Fixes]
* Fixed the temporary increase in resistances when starting as certain races.
* Fixed throwing attacks giving Marksman instead of Tactics experience.
* Fixed the float equipment attribute not working when travelling on snow on the world map.
* Fixed pet attribute training not working.
* Fixed NPCs' eggs and milk getting marked as artifacts.
* Fixed the targeting bug for Swarm.
* Fixed some display glitches.
* Fixed the freeze that occurred when entering a map that has one entrance that is only one tile wide while riding a pet.
* The HP absorb of nether-element weapons will now only proc when attacking with that weapon.
* Another fix for being able to gain feats when level has been decreased and then increased to certain levels.
* Other minor fixes and additions.

Special thanks: 名も無き冒険者さん にゃもなき冒険者さん


'''Version 1.08 (Stable) 06/21/2008'''

If using a save file from a previous version, please make sure that you do not currently have any adventurers employed. Enemies in dungeons generated in older versions may become friendly. Typing 108fix into the console will cause all enemies in the area to become hostile. Be careful where you use that command though.

 [Changes and additions]
* Gender of figures and cards obtained from wishing are now random.
* NPCs in towns and other places will now have their inventories replenished with a random item at fixed intervals.
* The equipment attribute that protects you from thieves will now protect you from the malicious hand event (but will not protect you from money loss due to curses).
* Bards no longer have a chance at being quest clients.
* Items currently being used by NPCs can no longer be stolen.
* Karma loss for failing deliveries has been changed from 30 to 20.
* Added throwing weapons.
* Added the Marksman skill (a ranged version of Tactics). The archer class will have it by default.
* Swarm has been changed from all enemies in range of sight to adjacent-only. SP cost has been halved.
* The player's speed is no longer affected by hunger or tiredness when riding.
* Reduced the damage done every turn by bleeding.
* Added a user-created talk.txt.
* Sense Quality will now fail to immediately identify items 25% of the time (so that characters will get more chances at leveling the skill).
* Added a few feats.

 [Fixes]
* Fixed some skills being usable on the world map.
* Fixed being able to hand over a silver cat that is currently being ridden for Mia's quest.
* Fxed some spelling mistakes affecting variables in the code.
* Fixed 0 items getting generated when reading deeds dropped on the world map.
* Fixed trap trigger determination for NPCs pulled over by Draw Shadow becoming the player's instead.
* Fixed the crash that occurred when attempting to retrieve inherited trade goods.
* Fixed pets from the previous EX battle team appearing in the current arena EX battle.
* Fixed the player and the pet being ridden sometimes eating the same item.
* Fixed shades still appearing in arena 1 on 1 battles.
* Other minor fixes and additions.

Special thanks: 名も無き冒険者さん 栢山さん にゃもなき冒険者さん


'''Version 1.07 (Stable)'''

Version number has been incremented because hostility value needs a map reset. Hostility of existing characters may not function properly if you use a save file from a previous version, but it shouldn't affect too much.

* If using a save file from a previous version, please make sure that you do not currently have any adventurers employed.

 [Changes and additions]
* Added a few rare drops.
* The level requirement for gene engineering is now the targets' level -5.
* The number of platinum pieces that drop from dungeon bosses is now proportional to the level of the dungeon.

 [Fixes]
* Fixed being able to acquire feats if the player's character level is decreased and then increased again to certain levels.
* Fixed some bugs regarding hostility values of NPCs.
* Fixed some display glitches including the one affecting water tiles.
* Fixed the Fighters Guild quota.
* Other minor fixes and additions.

Special thanks: にゃもなき冒険者さん 名も無き冒険者さん


'''Version 1.06 beta1'''

Version number has been incremented because hostility value needs a map reset. Hostility of existing characters may not function properly if you use a save file from a previous version, but it shouldn't affect too much.

 [Changes and additions]
* Conversing with NPCs with high impress will now tell you about unique rare loot and the monsters that they respectively drop from. (Rare loot will be gradually added from this point on.)
* Monsters spawned in towns will now attack townsfolk, and guards will also attack them.
* Vomit will no longer come out as much when puking.
* The level of alien children now depends on that of the pregnant character.
* Increased the number of characters that can be inputted into the wish window.
* The equipment attribute that attracts monsters will no longer work in the player's house and other deeds.
* Fixed some inappropriate phrasing.
* Amount of money owned by characters in a showroom will now be initialized when the map is loaded.
* Score is now 0, genes cannot be made, and aliases can no longer be wished for when in debug mode.
* Shades are no longer candidates for 1v1 battles in the arena.
* Attempting to 's'earch while standing on top of a trap will now disarm it 100% of the time if the player is currently worshipping Mani.

 [Fixes]
* Fixed falling asleep 100% of the time when resting if sleepy.
* Fixed part of the screen glitching out if a potion effect displays while fishing.
* Fixed alien children names getting way too long.
* Fixed contribution to museum rank affecting the generation of the next item.
* Fixed power of thrown potions depending on the target's Throwing skill.
* Fixed the variable names for breed power and item value (does not affect gameplay).
* Other minor fixes and additions.

Special thanks: にゃもなき冒険者さん 名も無き冒険者さん


'''Version 1.05beta2'''

Amount that attributes increase by and training cost are probably in need of balancing.

 [Changes and additions]
* Overeating will now cause the character to vomit.
* There is now a chance that pets' attribute potentials will increase when they train.
* Added an effect that increases potentials (but not those of attributes).
* Increased the amount that attributes increase by. The lower the level of the skill, the greater the increase in their level (the opposite of what it used to be).
* Reduced the platinum cost of skill training. (Skill level / 5 + 2 pp).
* Reduced the platinum cost of learning a new skill. (20 + 5 * skills learned -> 15 + 3 * skills learned.)
* Lv is now subtracted from skill experience.
* Targets can now be 'i'nteracted with in debug mode to investigate them.
* Added the gain_spell debug mode command.

 [Fixes]
* Pets and unique monsters will no longer use the Vanish special action.
* Fixed some display glitches.
* Fixed the issue with the power of magic-element spells.
* Other minor fixes and additions.

Special thanks: 名も無き冒険者さん


'''Version 1.05beta'''

Development will mainly focus on the English version and fixing existing bugs until July.

 [Changes and additions]
* Implemented debug mode. (Type 'wizard' into the console or set charamake_wiz in config.txt to "1" to activate it. Once activated, the change is irreversible and the character can no longer revert to normal gameplay mode. Press F1 to save and F2 to load. If you can think of some features that would be useful for debugging please tell me.)
* Reduced delivery quest rewards by quite a bit.
* Training will now increase only attribute potential.
* Added several new types of monsters.
* Magic dart is no longer non-elemental, and is instead magic element.
* Figures and cards can now be wished for.
* Halved the chance that equipment attributes with a negative value will get generated on godly equipment.
* Throwing [items] will now miss its mark even at high Throwing skill levels (albeit rarely).
* The game is no longer saved when the game crashes. (Because the file got corrupted a lot of the time.)
* Uploading files to the web will not work in debug mode.
* Added more features to debug mode. (Type '?' into the console for more details.)
* Made panties lighter.

 [Fixes]
* Fixed the range and the user of Swarm changing during the activation of that attack sometimes.
* Fixed the spawn requirements for master yeek.
* Fixed hand-type enemies not spawning in swarms.
* Fixed the material requirements for light cloak, rod of identify, and rod of teleportation.
* Fixed crossbows and the Blood Moon not getting handled properly by the sorting [algorithm] and some other issues.
* Fixed random number generation getting fixed during quest dialogue.
* Fixed the bug in gain material.
* Fixed some pet data not getting reset when inheriting a gene.
* Fixed adventurers becoming the player's shopkeeper sometimes when there is no shopkeeper in the player's shop.
* Fixed mana battery effect activating when the player purchases a rod from a shop with a full inventory.
* Fixed the data pertaining to the curse on a piece of equipment not getting cleared when that piece of equipment gets uncursed.
* Fixed the player's next attack getting imbued with special ammo effect when the he fails to use special ammo because he was too tired to do so.
* Fixed the game crashing sometimes when moving to another map while an adventurer has been hired by the player.
* Fixed the "Your face is covered with sores." ether symptom causing Charisma to increase.
* Fixed the range of sight determination for knight's move tiles.
* Fixed failing to get window ID when displaying an input window. (Could not reproduce this bug myself.)
* Fixed hired adventurers eating something they shouldn't if the player changes map while they are eating.
* Other minor fixes and additions.

Special thanks: にゃもなき冒険者さん 名も無き冒険者さん


'''Version 1.04 (Stable)'''

The economy and card systems are unfinished, so the next few releases will likely be focused on development of those two features.

If you own properties near towns, you will be able to move them elsewhere when updating.

 [Changes and additions]
* Save files from newer versions will no longer be loaded by older versions.
* Decks can now be built and their contents will be saved. (They have no purpose other than for viewing for the time being however.)

 [Fixes]
* (AR) Fixed the crash that occurred when checking if a quest has been completed.
* (AR) Fixed several overflow issues.
* Fixed NPCs that spawned from splitting off an original NPC that was being ridden by the player also being marked as being ridden.
* Fixed buffs and debuffs sometimes not getting reset when the player revives.
* Fixed the power of the equipment attributes of weapons that grow.
* Fixed the coordinates at which NPCs' monster parts like bone fragments drop at.
* When the target of a quest is captured, a check is now done to see if the quest is cleared or not.
* Fixed some graphical glitches.
* Fixed some overflow issues with respect to character status.
* Fixed the player's karma getting deducted when NPCs get killed when the player is not involved in their deaths.
* Other minor fixes and additions.

Special thanks: 名も無き冒険者さん


'''Version 1.03 (Beta) 03/29/08'''

This is a beta version. If you are looking for a stable version to play on, please wait for that to be released.
Features and game balance will also be different in the beta version.

For the time being, all data pertaining to the economy will be reset every version update.

Please don't use the deck and cards just yet. (Decks will not be saved.)

If you own properties near a town, you will be able to move them elsewhere.

 [Changes and additions]
* Performances and having a little tail will now pay money out of the NPC's pockets.
* Gold pieces owned by NPCs are no longer items, and are instead stored as a variable. (Gold pieces already owned by NPCs can still be taken away or stolen. Two types of gold pieces may drop as loot.)
* Reduced bleed damage.
* Increased the probability that equipment attributes will have a negative value.
* Cursed and doomed equipment will now come with stronger equipment attributes than normal.
* Changed some types of equipment attributes that come with cursed equipment as well as their effects. NPCs will now also get affected by cursed equipment.
* Added weapons that grow. (Use them as a 't'ool to level them up.)
* Introduced a sample economy.
* Secret [treasure] artifacts no longer appear in the list of Little sister rewards.
* Divine punishment no longer disappears after death.
* Lighting and light sources are now only drawn in the field of vision.
* Placed town boards.
* All towns are now generated at the start of a new game.
* Default font has been changed to MS Gothic.
* Skill cap has been set to 2000.
* There is lo longer karma loss due to AOE spells used by NPCs.
* Karma penalty for killing shopkeepers has been reduced to -10. There is an additional -10 for opening his trunk.

 [Fixes]
* Fixed the bugged figures and cards dropped by NPCs when they are killed.
* Fixed the pyramid boss dropping an item he wasn't supposed to drop.
* Fixed Return spell having an effect when used on the world map.
* Fixed being able to offer items that pets are currently eating.
* Fixed several overflow issues with experience.
* Fixed resistances becoming negative with Elemental Scar.
* Fixed "feathers grow on your back" ether disease symptom effect on speed not working.
* Fixed ingredients dropping at a tile not at the player's feet when that stack of ingredients is used for cooking and the player's inventory is full.
* Treasure map .bmp file was accidentally deleted - it's back now.
* Fixed some typos and text display glitches.
* Other minor fixes and additions.

Special thanks: 名も無き冒険者さん ナーさん


'''Version 1.02 (Beta)'''

Version names are now shorter.
This is a beta version. If you are looking for a stable version to play on, please wait for that to be released.
Features and game balance will also be different in the beta version.

 [Changes and additions]
* Town quest board text has been moved to /data folder.
* Little sister corpses now have effects [when eaten].
* Changed the core window texture.
* Overhauled graphics of the game windows.
* Character name is now entered last during character creation.
* AI of NPCs will now check for range of sight for every action.
* Object ID is now queried multiple times when entering text.

 [Fixes]
* Fixed the glitched names and appearance for several cooked food items.
* Fixed the crash that occurred when displaying the text for NPC level ups.
* Other minor fixes and additions.

Special thanks: 名も無き冒険者さん ナーさん


'''Version 1.011 (Beta) 02/07/08'''

This is a beta version. If you are looking for a stable version to play on, please wait for that to be released.
Features and game balance will also be different in the beta version.

The code for handling text has changed, and displaying certain text may cause a crash. Please help report any crashes and error messages caused by text.

Little sister corpses and some interface changes are to come next version.

 [Changes and additions]
* The game can now draw simple item shadows. (Off by default; has to be turned on in the settings.)
* More game data has been moved to the /data folder.
* Meat can only be cured on days with fair weather now.
* Snails will now really melt when hit by salt.
* Added the Little sister quest to Cyber Dome. Counter for number of Little sisters killed has been reset.
* Significant changes have been made to the system for displaying messages. (E.g. it is now easier to distinguish between messages from previous turns and those from the current turn.)
* Added the Messages & Log section in game settings.
*  There is now a -5% speed penalty for every limbs above 12 regardless of how those limbs were obtained.
* A weather check is now performed after some actions, like Return.
* NPCs resulting from splitting will no longer be marked as married [if the original splitter was married to the player].
* Defeating quest NPCs in the showroom will no longer affect quests.
* Material kit value is now affected by material price modifiers.
* Items like the computer, server, storage, and chip can now be offered to Mani.
* The messages displayed in the log are now coloured.
* The journal is now accessible through the menu as well.
* Tab key will now cycle through the menu options.

 [Fixes]
* Fixed the issues with displaying characters when on 16 bit screen mode.
* Fixed the crash that occurred when the mouse cursor goes off the map when redesigning your properties like your house.
* Other minor fixes and additions.

Special thanks: 名も無き冒険者さん にゃも無き冒険者


'''Version 1.010 (Beta) 01/31/08'''

This is a beta version. If you are looking for a stable version to play on, please wait for that to be released.
Features and game balance will also be different in the beta version.

 [Changes and additions]
* Added the defLoadFolder. setting to config.txt. If specified, it will skip the title screen and load a save file right away.
* Killing a shopkeeper gives -20 karma. There is no longer an immediate karma penalty when attacking a wandering vendor.
* Changed a lot of code. All game data like conversations will be gradually moved into the data folder so that they can be easily edited.
* Font now supports anti-aliasing. Made significant changes to some interfaces.
* Changed the descriptions in feat selection.
* Made changes to some of the displayed messages.
* Language can now be selected when starting the game for the first time.
* Stolen items are no longer marked as such when sold.
* NPCs no longer shoot or throw at targets from extremely long distances.
* The description for targets within sight and out of sight are now clearer.

 [Fixes]
* Fixed the "A crash has occurred." message displaying on windows vista even when the game closes properly.
* Fixed the issues with materials.
* Fixed NPCs in combat no longer using some of their actions when they go out of the player's range of sight.

Special thanks: 名も無き冒険者さん にゃも無き冒険者


'''Version 1.003 (Stable)'''

If you are using a save file from a previous version, the names of random artifacts will probably be different.

Save files and user maps from versions before 1.000 cannot be used with this version and vice versa. Genes can still be inherited.

 [Changes and additions]
* Items other than weapons and armour can no longer be damaged by acid.
* Lv 0 monster balls no longer get generated.
* New class: claymore.
* The world map no longer gets refreshed as long as there have been no changes to map data.
* Detection and Evade skills are now available at all trainers.
* Decoded ancient books and rod of domination can no longer be recharged. Items that cannot be recharged will also display as such [when attempting to recharge them].
* Blessed and cursed checks on characters now occur before multi-turn actions.
* Creatures that split will now split with a 1/10 chance or when receiving 1/20 or more of their maximum HP in damage.
* Multi-turn actions are now interrupted when mounting or dismounting a steed. The steed pet now moves to an adjacent tile after dismounting.
* When an altar fails to get regenerated by item transformation, it will now turn into a scroll of change material.

 [Fixes]
* Fixed the issue with the conditions for gaining feats.
* Fixed being able to accept and complete town quests even when not on the ground floor level of town maps.
* Fixed the player's attributes increasing when pets eat herbs.
* Fixed the cooler box not changing its weight when food is put into it while it is on the ground.
* Fixed temporarily being unable to read ancient books after constructing a player deed.
* Fixed pure white (255, 255, 255 in RGB) in custom character images being transparent.
* A message is now displayed when poison, nether, and magic resistances change.
* Staircases from sub quests are now regenerated when updating Elona to a newer version.
* Fixed some issues with windows vista.
* Fixed the crash that occured when a pet that is a custom NPC has a clone.
* Fixed picture books [from the rare books sub quest] not getting generated.
* Fixed the player and sea lion sharing a piece of food if the sea lion attempts to eat the item that the player is currently eating.
* Fixed the Fighters Guild quest giving an item that caused the game to crash.
* Other minor fixes and additions like weight calculation.

Special thanks: 名も無き冒険者さん スポイル厨さん 『』さん とりのこえさん マカフシさん にゃもなき冒険者さん


'''Version 1.002 (Beta)  10/07/2007'''

This is a beta version. If you are looking for a stable version to play on, please wait for that to be released.
Features and game balance will also be different in the beta version.

Save files and user maps from versions before 1.000 cannot be used with this version and vice versa. Genes can still be inherited.

 [Changes and additions]
* Changed starting equipment of a lot of warrior-type creatures from a two-hand wielded weapon to a weapon and shield. (Creatures generated in ver 1.001 and below will not be affected.)
* Added a few new monsters.
* If a target is dominated during a hunting quest, it now counts towards the total quota. The number of remaining monsters is now displayed.
* Flying scroll can no longer be used on the cooler box and items that weigh 0 or less.
* The amount of Sense Quality experience received for passively identifying items is now proportional to skill level.
* Pets' Anatomy, Healing, and Meditation skills will now level up as well.
* Reduced the amount of experience and loot obtainable from creatures spawned by splitting. (The original splitter is unaffected.)
* The player will no longer get hit by breaths and ball spells used by the pet he is riding.
* Adjusted the game balance for Two Hand and Dual Wield.
* Opponents in the arena now automatically become hostile. Karma is no longer reduced for killing them.
* The death of your pets will no longer count towards the Fighters Guild quota and hunting quest quotas.
* Pets being ridden will no longer pick up items. You can now give or take items from them by pressing 'G'ive and targeting yourself.
* There is no longer any time limit for guild quotas.
* Thanks to the DLL written by スポイル厨さん, black is now properly rendered as a transparent colour.
* Ancient books no longer show up in the list of reservable books.

 [Fixes]
* Fixed arrows and bullets not coming with the equipment attributes intrinsic to the materials they are made of.
* Fixed being able to ride pets staying at your home.
* Fixed the wrong category of equipment attributes getting added to equipment licked by the black cat.
* Fixed the bug with learning skills.
* Fixed characters other than the player taking less damage from mana reaction if the player has the trait intrinsic to Elea race.
* Fixed the player's speed bonus from riding getting doubled.
* Fixed the effects of offering items to gods. Stacked items will now automatically split into individual items when they get offered.
* Fixed the town of Lumiest not refreshing.
* Fixed being able to dig tiles other than the one at the player's feet while on the world map.
* Fixed the variable for whether a piece of equipment is currently worn getting reset if that piece of equipment is an artifact and it gets regenerated.
* Fixed the player talking to himself after training finishes if the portrait is changed while training.
* Fixed the freezer getting heavier when putting in or taking items out of it.
* Items currently being used by pets can no longer be picked up.
* Fixed the bug in the adventurer hiring cost calculation.
* Escorted NPCs and event characters can no longer be ridden.
* Crops in a harvest quest can no longer be put into the cooler box.
* Fixed the quota for other guilds remaining when changing guilds.
* Fixed minotaur king and magic fruit not getting marked as unique.
* Other minor fixes and additions.

Special thanks: 名も無き冒険者さん ナーさん にゃも無き冒険者 とりのこえさん 古井戸さん

SPECIAL special thanks: スポイル厨さん


'''Version 1.001 (Beta)'''

This is a beta version. If you are looking for a stable version to play on, please wait for that to be released.
Features and game balance will also be different in the beta version.

Save files and user maps from versions before 1.000 cannot be used with this version and vice versa. Genes can still be inherited.

 [Changes and additions]
* Probability of encountering bandits now decreases as the player's level increases.
* Greatly decreased the range in price multipliers for materials.
* The puppy will now join you as an ally when you talk to it when doing its quest.
* Weight Lifting can now be learned from trainers.

 [Fixes]
* Fixed the issue with fairies' DV calculation.
* Fixed the fire giant in Noyel getting unshackled when the shackles in the Fighters Guild are unlocked.
* Fixed the frameshift in sprites of hireable NPCs at your house.
* Fixed the coordinates of Fort of Chaos.
* Fixed the crash that occurred when the guild maps refresh.
* Fixed the penalty for making [equipment] lighter being the opposite of what it should be.
* Fixed the cooler box not working.
* Fixed being unable to inherit arrows and bullets properly. (If an error message pops out, fix it by pressing the change 'A'mmos key.)
* Fixed being able to fulfil quotas at the Fighters Guild indefinitely.
* Fixed monster parts (skins, bone fragments, etc) selling for a lot.
* Fixed the overflow in equipment prices.
* Fixed the human flesh check activating when eating food other than corpses.

Special thanks: 名も無き冒険者さん にゃも無き冒険者


'''Version 1.000 (Beta)  09/28/2007'''

This is a beta version. If you are looking for a stable version to play on, please wait for that to be released.
Features and game balance will also be different in the beta version.

Save files and user maps from versions before 1.000 cannot be used with this version and vice versa. Genes can still be inherited.

 [Changes and additions]
* When material kits of low-level lightweight materials are used on furniture, the furniture will now become wooden.
* It is no longer possible to save in the Show House.
* Added new game data and sub events.
* Some ammos (arrows) now have a equipment attribute that has a limited number of shots with special effects. (Press 'A' to switch between special and regular ammos.)
* Special ammos can be replenished at [blacksmiths].
* Added the mountain village Larna and a mountain pass. The hot springs will reduce insanity.
* Added new random dungeon types.
* The default character sprite can now be swapped.
* Spell stock will no longer go negative.
* Removed Swimming skill.
* Added Gene Engineering skill.
* Pets can now be fused. (The pet acting as the recipient will gain the target's skills, body parts, and attributes.)
* The slave master now sells only humanoid slaves.
* Incognito spell no longer works against wandering vendors.
* Resistances of NPCs now return to their starting values when dominated.
* Unnecessary files (like backups of other files) will no longer be loaded when loading a save file (as they could cause issues with the game).
* Equipment now loses some PV and DMG when their weight is reduced with scrolls.
* Scrolls of change material can now be used on equipment currently being worn.
* New race: fairy.
* Added the town of Lumiest and the Mages Guild.
* Added ability to reserve spellbooks.
* Added easter eggs (hidden features).
* Using Return while a delivery quest is in progress will now against the law. (Karma will be reduced.) Increased the spawn rate of scrolls of return.
* You can now engage in licentious acts with the drunk.
* Increased the number of adventurers. Made it easier to recruit adventurers.
* Increased the maximum number of pets. The maximum number of pets now changes depending on Charisma.
* The level of monsters summoned during spellbook reading failure now depends on the player's level.
* Expanded and made changes to the world map. Changed the locations of certain places.
* Gods will now bestow unique artifacts and pets to their ardent believers.
* Changed the rod of guiding to rod of uncurse. (NB: the rod of guiding was more or less the same as rod of magic mapping.)
* Success rate of throwing items like potions is now calculated with the distance thrown and the Throwing skill.
* Food carried by pets can now rot.
* Added the Riding skill.
* The player will now go insane when he eats human flesh. Added effects to other corpses as well.
* Some impassable map tiles like the sea will no longer block your line of sight.
* Implemented the Fighters and Thieves Guild. (But only the foundations for them. Guild functions will be added later.)
* Skills taught by trainers will now differ between towns.
* Changed the starting skills of some classes.
* Blessed items are now very likely to resist curses.
* Ball spells now deal less damage the further the target is from the centre of the spell.
* New skill: Greater Evasion. (Evade rate increases as the difference between the user's evade rate and the opponent's accuracy increases.)
* New skill: Eye of Mind. (Increases critical rate.)
* New skill: Control Magic. (Reduced the chance of spells hitting allies. Reduced amount of damage dealt by spells that accidentally hit allies.)
* Improved the home editor by quite a lot.
* Changed the attributes that some skill depend on.
* Bandits will now attack you in the wilderness.
* Changed the formulae for damage and critical damage calculation. Weapon weight now has a greater effect on criticals.

 [Fixes]
* Fixed pets' attributes not showing their recovered values even though they were restored at a healer.
* Fixed the issue with skill level ups.
* Fixed items getting duplicated if the target dies the moment pickpocket is completed.
* Auto turn actions now get reset when changing maps.
* Fixed shops selling weapons and armour for 1 gold.
* Fixed items taken out of freezers never rotting.
* Fixed the crash that sometimes occurs when opening help.
* Fixed being unable to change the settings for some game pads.
* Fixed being unable to inherit genes properly sometimes.
* Fixed characters hitting themselves with their off-hand attack when dual wielding if the weapon in the dominant hand weapon has an invoke equipment attribute that targets the user.
* Fixed the variable for etherwind not getting saved.
* Fixed stacks of disguise kits with the same number of remaining uses left getting all their uses reduced.
* Other minor fixes and a lot of new additions.

Special thanks: 名も無き冒険者さん にゃも無き冒険者さん 古井戸さん  ナーさん

SPECIAL special thanks: uedaさん(LAAW)


'''Version 0.975'''
If you are using a save file from a previous version, please finish all undertaken town quests, backup the save, then copy all those files from the old elona folder into the new elona folder.

 [Changes and additions]
* Redesigning your home now uses the mouse. A greater selection of floor tiles is now available.
* Added a sub event.
* Talking to allies (including hired adventurers) will no longer change their impress.
* Hired adventurers can no longer be pickpocketed.
* Only hired adventurers will now appear outside of towns.
* Added sanity and the Insane status ailment.
* Changed the drop rate of cards and figures.

 [Fixes]
* Fixed weapons not getting imbued with absolute piercing attack effect.
* Fixed pets quaffing potions and recovering their satiety randomly.
* Fixed wishing for certain items causing the new item to overwrite the existing item at the player's feet.
* Fixed the Summon Pawn bug.
* Fixed the cost of hiring an adventurer partially depending on the cost of an indulgence.
* Other minor fixes and additions.

Special thanks: 名も無き冒険者さん スポイル厨さん にゃも無き冒険者さん


'''Version 0.974'''
All invokes on artifacts obtained before this version will be lost.

If you have already cleared the slime cave but would like to do the Vernis sub quest, please delete mdata_5_103.s2 in the save folder.

If you are using a save file from a previous version, please finish all undertaken town board quests, backup the save, then copy all those files from the old elona folder into the new elona folder.

 [Changes and additions]
* It is now possible to hire adventurers and make them allies.
* The total time played is now displayed.
* Artifacts can now be rerolled by using a scrolls of superior material.
* Tax now depends on fame instead of level. Characters level 5 and below will no longer need to pay tax.
* Salary is now paid on the 1st and 15th.
* Introduced more invoke-type equipment attributes.
* Random artifacts now have a chance of gaining artifact-only equipment attributes as well.
* Created a sample sub quest for the approaching ver 1.00. (Only the Vernis Miches quest was added.)
* Adjusted game balance.

 [Fixes]
* Fixed random number generation getting fixed when generating temporary maps.
* Fixed the graphical glitch when using a custom portrait.
* Fixed 0 charges remaining in a spellbook if the player is interrupted while reading the remaining 1 charge on it.
* Fixed being able to bring out livestock on a user map.
* Fixed the weights of some items.
* Fixed mines not disappearing after using them.
* Fixed pets following you even when a leash has not been used.
* Fixed the skeleton key exerting an effect even when the player does not have it.
* Fixed the crash that occurred when a pet that has a custom sprite displays an emoticon.
* Fixed tax including maintenance fees.
* Other minor fixes and additions.

Special thanks: 名も無き冒険者さん スポイル厨さん とりのこえさん 仙さん 栢山さん


'''Version 0.973'''
All ether disease will be reset when updating to this version.

If you are using a save file from a previous version, please finish all undertaken town board quests, backup the save, then copy all those files from the old elona folder into the new elona folder.

 [Changes and additions]
* The HP bar of the NPC that was last attacked by the player will now be displayed. The stethoscope can now be used on multiple pets.
* Power of spells cast by NPCs will now depend on their Casting skill level. They will also receive Casting experience now.
* You can now make your pets change their appearance.
* Added a way to call back NPCs who have gotten lost in places like dungeons.
* Increased tax.
* When connected to the internet, there will be now a notification if there is a newer version.
* Reduced healing effect.
* Special items will no longer drop from user maps.
* When crashing, you can now backup the original file, then attempt to save.
* Adjusted game balance.
* You can now attempt to open difficult chests even with low Lockpicking skill. Opening locks will now require a lockpick.
* New race: mutant.

 [Fixes]
* Fixed time displayed during voting and in some other places being wrong sometimes.
* Weight is now recalculated when drawing charges.
* Fixed discovered small medals getting stacked with other small medals at other coordinates on that map.
* Fixed the issue with the class displayed for classless pets when investigating them at the informer.
* Fixed the crash that occurred if the player had saved the game on a user map, exited the game, then loaded up the save then attempted to exit the map.
* Fixed game events proceeding on user maps.
* Fixed character coordinates being off on the world map.
* Other minor fixes and additions.

Special thanks: 名も無き冒険者さん とりのこえさん gsgさん


'''Version 0.972'''
If you are using a save file from a previous version, please finish all undertaken town quests, backup the save, then copy all those files from the old elona folder into the new elona folder.

 [Changes and additions]
* By using a rune (generated in version 0.972 and later), you can now warp to a user map of your choice.
* Missing sections in config.txt will now automatically be filled in.
* Changed the starting [class] of some NPCs to thief. Changed the starting equipment of thieves from shield to dual wielded weapons.
* Decreased the increase in attribute potentials when pets train.
* Increased the number of enemies and items in dungeons. NPCs that spawn will also have levels that match the dungeon's.
* Candidates for voting will now be chosen at random as an experiment.
* Small medals [in towns] that have already been collected will no longer reappear on those maps during a game update.
* Adjusted game balance.
* Karma no longer decreases when friendly NPCs are killed at the pet arena and on user maps.

 [Fixes]
* Fixed beggars spawning extremely often.
* Fixed items being easier to steal the heavier and more valuable they are (it was supposed to be the opposite).
* Fixed guards remaining hostile if the player changes map while incognito is in effect.
* Fixed the crash that sometimes occurs when a debug race character dies.
* Fixed welcome message and default hostility of NPCs not working on user maps.
* Fixed being able to allocate bonus points to skills learned via means like mutation.
* Other minor fixes and additions.

Special thanks: 名も無き冒険者さん gsgさん とりのこえさん スポイル厨さん


'''Version 0.971 beta'''
This is a beta version. If you are looking for a stable version to play on, please wait for that to be released.
Features and game balance will also be different in the beta version.

If you are using a save file from a previous version, please finish all undertaken town quests, backup the save, then copy all those files from the old elona folder into the new elona folder.

 [Changes and additions]
* Added a way to disguise yourself.
* Put Defense line sub quest and changing materials at the [Noyel] workshop on hold (because I can't seem to get motivated about them).
* A pet arena team can now be imported/exported. (With the F8 key).
* Character data is now saved for user maps. (Files will not be compatible with 0.970 and vice versa.)
* Pet teams and user maps can now be uploaded and downloaded from within the game (requires internet functionality to be enabled).
* Introduced random gates (that warp you to a random user map).
* NPCs can be taught to say some things now. Noisy NPCs can also be made to shut up.
* Made changes to the sprites of punk, warrior, wizard, warrior of Elea, and wizard of Elea NPCs.
* Removed the chargefix debug command.
* Bosses of dungeons are now at a much lower level.
* The calculated chance for an NPC to run away now depends on the percentage of damage dealt out of their maximum HP.
* You can now use your own custom portraits.
* .mp3s can now be played. (The file sizes of the mp3s are rather large so they will be distributed in a separate package). The list of music can now be customized.
* Some files (e.g. config.txt) will now be automatically created when starting Elona if they do not already exist.
* Small medals now stack whether they are blessed or cursed.

 [Fixes]
* Fixed being able to pay bills even when you have no bills unpaid.
* Fixed being able to see resistances of unidentified items.
* Fixed Healing Rain not working properly (it was a bug in determining coordinates for AoE spells).
* Fixed being able to inherit a large number of items with a deed of heirship.
* Fixed the crash that rarely occurs when reading a spellbook with negative charges left.
* Fixed artifacts having 0 worth.
* Fixed receiving extra experience when a skill is increased by drinking from a well.
* Fixed being able to use a god's special ability even after changing faiths.
* Fixed pets attempting to repeatedly drink from the holy well.
* Fixed items getting their coordinates shifted if they are generated on top of small medals.
* Fixed Magic Device skill getting trained by reading treasure maps.
* Fixed the cursor not being where it should be when inputting text.
* Fixed the player's ether disease progression getting sped up by pets wearing ether equipment.
* Fixed being unable to investigate the pet selected at an informer.
* Fixed the crash that occurs when an auto turn action is interrupted.
* Other minor fixes and changes.

Special thanks: 名も無き冒険者さん 栢山さん mizugiさん 古井戸さん gsgさん スポイル厨さん ういろうさん とりのこえさん


'''Version 0.970 beta 1'''
If you are using a save file from a previous version, please finish all undertaken town quests, backup the save, then copy the sav_**** file into the elona/save folder.

 [Changes and additions]
* Added the freemove debug command. Added the console section to the manual.
* When a pet defeats another creature, Anatomy experience now goes to the pet instead of going to the player.
* Luck now has a slight effect on the quality of items that get generated.
* Made scrolls of change materials rarer and the level at which they start appearing at higher.
* Increased the time limit for clearing the pet arena [before you rank down]. Made some changes to the time limits for other rankings as well.
* Made adjustments to the Pickpocket skill.
* Made adjustments to the Performing skill.
* Some combat skills now give experience only if damage dealt is 5% or more than the target's HP.
* Prevented more than one instance of Elona from being opened.
* Added ability to hide the interface (F9 key).
* Added the character dump key (F11 key).
* Height and weight of NPCs is now random as well.
* More statuses are now listed under 'F'eats (e.g. float and ability to see invisible monsters).
* Resistances can now be looked at or hidden by pressing the 'z' key in the equipment and inventory windows.
* Things like terrain effects and blood splatter can now only be seen when in your range of sight.
* Trees and other items will no longer start out as stacks in the wilderness.
* Added the legendary workshop.
* Ether material now speeds up the progress of ether disease.
* Added piercing damage and distance multipliers (only for ranged weapons) for each type of weapon. Changed how weapons work (mostly affects ranged weapons) by quite a bit.
* Enemies are now quite a lot tougher.
* Chat messages can now be filtered by changing the settings.
* Shopkeeper's trunk can no longer be wished for.
* The game now properly checks if the backspace key is being pressed in the load menu.
* Added the showroom. Maps like your home and the museum can now be exported and imported between users (with the F10 key).
* You can now get your pet investigated to see their attributes.
* The level of a dungeon's boss is now proportional to the level of the dungeon.
* Pets' attributes will now also be restored when having your attributes restored by an NPC.
* Added treasure maps. You can now also 'D'ig the ground at your feet.
* Added small medals. Added reward items for them.
* Nerfed magic dart by quite a bit.
* Precious items and artifacts can no longer be wished for.
* Balanced the equipment attributes that items get generated with.
* Revamped artifact abilities.
* Added new equipment attributes (some of them will appear only on artifacts).
* Cast success rate now decreases when a shield is equipped or when dual wielding.

 [Fixes]
* Fixed the crash that occurs if the NPC limit is exceeded on a map.
* Fixed items dropped by the player upon death not stacking.
* Fixed the bugged town quest rewards.
* Fixed being able to read books while blinded.
* Fixed the bugged bill amount calculation.
* Fixed being able to pickpocket items from NPCs that are far away.
* Fixed town quest maps not getting randomly generated.
* Fixed the crash that occurred on F16 of Lesimas if sound is turned off.
* Fixed being unable to remove a pet staying at your home sometimes.
* Fixed the bug in cancellation of actions like eating due to loss of the item that it depended on.
* Fixed being able to [buy] slaves from the slave master even when the player doesn't have enough gold pieces.
* Fixed the bugged calculation for number of days remaining for a town quest.
* Fixed being unable to equip other rings on a pet which has swallowed an engagement ring.
* Ether disease symptoms that cause changes to items will now exert their effects before the items get stacked.
* Fixed wish announcements.
* Fixed the list of NPCs available for recruitment as stayers at your house not displaying names.
* Fixed delivery quests not displaying the bait name.
* Fixed the crash that occurred when pressing 7 or 9 to bring out the character sheet after talking to a trainer.
* Fixed the destination NPC for a delivery quest having his quest balloon icon removed after completing one delivery if he is the destination for two concurrent delivery quests.
* Fixed puddles appearing on the ground when throwing empty bottles.
* Fixed being able to drink from a well indefinitely under certain conditions.
* Other minor fixes and changes.

Special thanks: とりのこえさん mizugiさん ういろうさん マカフシさん 名も無き冒険者さん 栢山さん アイさん


'''Version 0.961 07/24/2007'''
If you are using a save file from a previous version, please finish all undertaken town quests, backup the save, then copy the sav_**** file into the elona/save folder.

 [Changes and additions]
* Window position when starting Elona can now be specified with 'windowX.' and 'windowY.' in config.txt.
* Shopkeepers will now at least listen to you even when you are a criminal.
* Indulgences can now be purchased at the Noyel church.
* More things can now be wished for, such as atonement.
* Quest givers and escorted NPCs will now have a balloon over their head to make them easier to find.
* Some NPCs will now try not to go too far away from their initial placement.
* Items will no longer be generated by digging the shelter walls.

 [Fixes]
* Fixed the crash that occurred when loading the game while inside certain maps.
* Changed some sound files from 24bit to 16bit.
* Fixed random numbers becoming predictable if lighting is set to low quality.
* Fixed items getting generated in the top left corner of dungeons.
* Fixed the number of an items in the shop decreasing if the player attempts to buy multiple items at a shop with a full inventory.
* Fixed karma decreasing when killing town children in Noyel.
* Fixed Travelling experience stacking when moving around inside the same map.
* Fixed bills spawning as regular items.
* Fixed being unable to select the key list page in help after doing certain actions.
* Fixed the crash that occurred when using the inventory when a bill exceeds 10,000 gold.
* Fixed crashes and error messages that occur when interacting with equipment under certain conditions.
* Other minor fixes and additions.

Special thanks: アップBBSの20さん 名も無き冒険者さん とりのこえさん マカフシさん nitoroさん


'''Version 0.960 07/21/2007'''
If you are using a save file from a previous version, please finish all undertaken town quests, backup the save, then copy the sav_**** file into the elona/save folder.

 [Changes and additions]
* Sprites for worn equipment can now be altered by using a mirror.
* Improved the Fishing skill. (More changes to come next version). Added fisher shop. To fish, you will need bait. (Put on bait with the 'B' key.)
* NPCs in town will now sleep at night.
* Physical attacks now tend to miss a lot more.
* Made adjustments to bonuses from worship.
* Made a lot of improvements to the AI of unique monsters.
* Items can no longer be dropped when there are more than 400 items on a map.
* New skills: Pickpocket and Travelling. The latter gives experience depending on the distance travelled between towns.
* Hired NPCs now have a salary and there is a property tax. Your approximate net salary is now listed in the journal.
* Added a lot of furniture and light sources.
* You can now recruit stayers at your home. Pets can also stay at your home now.
* Removed the 'h'ome key. To make changes to your home or other properties, use a register or house board.
* Cooking utensils, and the tools for Performing and Fishing skills are now usable via the 't'ool command. If you have the skill on a shortcut key, please remove that shortcut.
* Empty bottles can now be dipped into wells.
* Gamepads are now supported.
* Improved responsiveness to keyboard input. alt+movement key will now move you diagonally.
* The travelling speed penalty for travelling in bad weather is now less severe. Snow is now uncommon except in certain areas.
* Added snow plains and a new town.
* Added things like animations. Improved the code for scrolling.
* There can now be up to 20 shortcuts assigned. Items can also be assigned to shortcuts now.
* Areas that have overlapping coordinates caused by upgrading to a newer version will now have their coordinates fixed automatically.
* Other minor additions and fixes.

 [Fixes]
* When on a map that does not allow use of Return, using Return will now do nothing right away.
* Fixed gold pieces drying up when gold pieces are found in a well.
* Fixed the issue with the range of sight when 'l'ooking around.
* Fixed the bug in the calculation for the increase in skills or attributes when they are increased by a well.
* Fixed materials that had an effect when you had them with you still remaining in the game (they were removed in ver 0.92).
* Fixed "You take a nap." occurring while sleeping.
* Fixed pets not picking up ores and gold pieces except when they are hungry.
* Fixed the illumination remaining when the item that the light came from was sold at the player's shop.
* Fixed 0 items remaining in the stack when throwing an item that was on the ground.
* Fixed 0 items remaining in the stack when an item on the ground is identified and stacked.
* Fixed the script for choosing equipment for pets.
* Fixed things like blood splatter not displaying.
* Fixed the bug in determining range of sight.
* Fixed unidentified items selling for a lot at the player's shop when at a high level.
* Fixed the wrong text being displayed when pressing a letter key to vote for a candidate.
* Fixed the "Your face is covered with sores." ether symptom giving a Charisma bonus instead. (NB: this aspect of the disease was removed in a later version.)
* Fixed gold pieces dropped on a map getting stacked with stacks of gold pieces elsewhere on the same map.

Special thanks: とりのこえさん 名も無き冒険者さん mizugiさん


'''Version 0.954 06/16/2007'''
If you are using a save file from a previous version, please finish all undertaken town quests, backup the save, then copy the sav_**** file into the elona/save folder.

To make items from a previous version display their remaining charges, please open up the console by pressing the F12 key and then enter 'chargefix'.

 [Changes and additions]
* Improved the code for drawing shadows and improved graphical effects. Range of sight is now longer at the sides.
* Youth can now be wished for.
* Wishes can now be announced.
* Added community rank.
* Other minor additions and changes.

 [Bugfixes]
* Fixed the freeze that occurred when undertaking an escort quest.
* Gold pieces on pets used to be split into several stacks when starting the game; they are now in one stack.
* Fixed the sell price of some unidentified items not being what it should be.
* Fixed the crash that occurred if the inventory is opened after opening a freezer then pressing the 'x' key.
* Fixed the function for recalculating house and museum rank getting called periodically.
* Fixed issues with town quests.
* Fixed the pet arena being considered as outdoors.

Special thanks: とりのこえさん うにさん 名も無き冒険者さん


'''Version 0.953 06/13/2007'''
If you are using a save file from a previous version, please finish all undertaken town quests, backup the save, then copy the sav_**** file into the elona/save folder.

 [Changes and additions]
* Gold pieces now have a weight of 0. You can now receive gold pieces from married pets.
* Added ambient SFXs.
* Added and changed some internet functionalities. Added options related to them.
* Death logs from the net no longer include your own deaths.
* Old maps are now replaced with new ones when upgrading to a newer version of Elona.
* Added a way to create doors. More tiles are now available to choose from at your home.
* Added animated tiles.
* Escorted clients can no longer be given tasks like becoming a shopkeeper at your shop.
* Remaining charges on an item are now a factor in how much the item is worth.
* Changed the prices of some items.
* The quota for harvesting quests is now listed in the journal.
* Enemies in a hunting quest are now hostile by default.
* Items on the ground in a property you own can no longer be picked up by NPCs.
* The time limit for quests of every rank is now longer.
* Information about towns and buildings is now displayed when the 'l'ook cursor is above them.
* Random areas that have only been partially explored now have a torch icon above them, and areas that no longer have a boss now have a crown icon above them.
* Going up and down staircases now takes priority when pressing the space key to make Elona automatically select an action for your character to do.
* Other minor additions and fixes.

 [Bugfixes]
* Fixed hedgehogs not having the barrier effect that they were supposed to have.
* Fixed not being able to obtain skill experience when amount of experience gained is below 0.001.
* Fixed the weight recalculation function not being called where it should be and some graphical and text glitches.
* The quest is now failed if the client being escorted is sold to the slave master.
* Guards now attack you in towns if you are a criminal.
* Fixed the AI for item pickup.
* Fixed all fireproof and coldproof blankets in a stack getting their charges reduced.
* Fixed the NPC that was spawned for testing purposes remaining on the map even after changing maps.
* Fixed harvest quests sometimes beginning with some of the quota already fulfilled.
* E'x'amine no longer works when there are no items in the inventory.

Special thanks: とりのこえさん 名も無き冒険者さん


'''Version 0.952 06/09/2007'''
Please backup your save file if you're using one from a previous version, then overwrite the save folder.

 [Changes and additions]
* The number of days remaining for the quest is now displayed when talking to the quest giver.
* Improved the receive process for tcp socket.

 [Bugfixes]
* Fixed the world map not immediately refreshing when upgrading the version of the game.
* Fixed reissued items not working as they should.
* Fixed the crash when pressing the 'h'ome key inside player deeds.
* Other minor fixes.

Special thanks: 名も無き冒険者さん


'''Version 0.951 06/09/2007'''
Please backup your save file if you're using one from a previous version, then overwrite the save folder.

 [Changes and additions]
* Stayers in your home can now be placed anywhere you want.
* The embassy can now reissue you a salary chest and other things.
* Engagement amulets and engagement rings on pets will now vanish when you attempt to take them.

 [Bugfixes]
* Fixed the text for cooking.
* Fixed the bugged destination for escort quests.
* Fixed the cursor when entering text not being where it's supposed to be.
* Fixed descriptions and recalculation for weight.
* Fixed seeds getting cooked when burnt.
* Fixed the crash when zapping some rods.

Special thanks: とりのこえさん 名も無き冒険者さん


'''Version 0.950 06/08/2007'''
Please backup your save file if you're using one from a previous version, then overwrite the save folder.

 [Changes and additions]
* Implemented a simple chat system to test out the internet functionailty. (It can be turned off in the settings.)
* You can now give and take items from pets to a limited extent.
* Made staves gain magic-type equipment attributes more easily.
* The terrain and items in towns and some special maps will be regenerated periodically.
* Pets will now pick up ores and gold and train their potential in towns.
* Halved the length of the etherwind. It will now happen on months that are a multiple of 3.
* Fire, cold, and acid now have special effects.
* Added the invisibility effect. (Only some enemies will have this for now.)
* Added the 'T'hrow command. (Only the salary chest and potions can be thrown for now.) The 'T'raits key has been changed to 'F'eats.
* Visitors in the player's shop can now be displaced, just like those in the museum.
* On second thought, made items in the shelter disappear after the shelter is removed.
* The game window will now be redrawn while auto turn is active.
* Some materials will no longer be applied to furniture and instruments because they are too light.
* The code that stacks items will now check if they are cursed or uncursed.
* Shopkeepers in your home will now sell you items even if you are a criminal. Positions of the NPCs in your house can also now be reset.
* The benefit of worshipping the god of harvest makes the player able to obtain seeds from not just rotting fruits and vegetables, but also other kinds of rotting foods.
* Added a new deed: the ranch.
* Added various types of cooked eggs.
* Added escort quests.
* The process name is now displayed when a crash occurs.
* Added the drunk and wet status ailments.
* Added icons that reflect the character's emotions.
* Marriage is now possible when impress reaches the max (at 200). (The value to reach for marriage was 300 before this version.)
* Balanced the level and rewards of town board quests.
* Different races now have different equipment slots. (NPCs that already exist will remain unaffected.)
* Added a playback disc for the main story.
* Other minor additions and fixes.

 [Bugfixes]
* Fixed the colour of the names of some identified items being wrong.
* Fixed shop rank not contributing to salary.
* Shopkeepers are now interrupted when the player buys something from their shop.
* Fixed the code for the knight's move tiles in the line of sight.
* Fixed material changing.
* Fixed the BGM changing tempo when switching between .mid files.
* Fixed weight not getting recalculated when putting items into a delivery chest.
* Fixed the bug in the victory conditions at the arena.
* Fixed the price of artifacts.
* Fixed terrain effects carrying over to the next map that you crossed over into.
* Fixed maps displaying 0 items on the current map when items have been generated via the casino.
* Fixed uncursing items also removing blessings.
* Fixed shelters getting sold at the player's shop.
* Fixed the random teleport equipment attribute teleporting characters other than the wearer.
* Fixed the game crashing when a character with negative resistance due to elemental scar receives an attack of that element.
* Fixed the game not determining a win/loss if both teams die at the same time at the pet arena.
* The deepest dungeon cleared no longer gets updated when entering the shelter.

Bugs under investigation:
* >>135 and >>136 on the bug report thread.
* Bug that caused the hunting quest to never go away.

Special thanks: とりのこえさん うにさん 名も無き冒険者さん 129さん


'''Version 0.943 05/29/2007''
 [Changes and additions]
* Increased the increase in number of items for sale at a shop after investment.
* The player's properties (deeds) can now be removed from the world map with the 'g' key.
* The training machine can now be used.
* Added the textbook.
* Reduced the attribute gains when pets eat rotten food.
* Other minor additions and fixes.

 [Bugfixes]
* Fixed the BGM changing when the weather changes during sleep.
* Fixed the item limit not getting reset when moving to maps outside of your home.
* Fixed the minimap not getting refreshed when magic map/detect object is used.
* Fixed harvest quests getting generated when certain town quests have been completed.
* Fixed the bug that caused Swimming skill to increase.

Special thanks: とりのこえさん 名も無き冒険者さん


'''Version 0.942 05/28/2007'''
 [Changes and additions]
* Slowed the spread of ether disease. The speed at which ether disease spreads will increase with the number of turns in game up to a limit.
* Items in the shelter are now saved even when the shelter is removed.
* NPCs remain hostile/friendly after mutation.
* Error messages are now more informative.
* Other minor additions and fixes.

 [Bugfixes]
* Fixed being able to sell gold coins at shops.
* Fixed adventurers ceasing to appear in towns with time.
* Fixed the crash that occurred when receiving the reward for completing a harvesting quest that has a quota of 0.
* Fixed the calculation for museum rank.
* Fixed the crash that occurred when NPCs summon monsters.
* Fixed the bug in karma changes.
* Fixed the ambient sound effects not changing with the weather.
* Fixed the bug that caused rank to be recalculated when taking items out from the salary chest and other containers.
* Fixed rations and other items that were generated in shops and salary chest not stacking.
* Fixed the bug where weight wasn't getting recalculated when items are affected by a change and after harvesting quests.
* Fixed the improved evade and negotiator feats not displaying in the list of available feats until a feat was selected.
* Fixed being able to build shelters inside shelters or inside quest maps.

Special thanks: とりのこえさん 名も無き冒険者さん


'''Version 0.941 05/27/2007'''
Please overwrite the savefile if you're using one from 0.94beta2 or after.
Please also have a look at the changes and bugfixes for 0.94beta1-3.

 [Changes and additions]
* Implemented the museum, farm, and shop. For more details, read the book on the ground inside each of these buildings.
* Added the bleed status ailment.
* When making a wall, the type of wall made is now selectable.
* The log window width now scales with the window size.
* The Memorization skill now increases stock gains instead of reducing spell stock cost.
* The weather will now change. Added the shelter.
* Implemented ether disease.
* Added house rank. Furniture now comes with a material and a suffix.
* The list that scroll of oracle brings up now has the date of generation.
* Added some rare equipment types and equipment attributes.
* Martial arts accuracy is now decreased if a shield is equipped.
* Greatly reduced trap damage.
* Added a few types of seeds.
* Added a few types of houses. The number of items that can be stored in the house is now different for each type of house.
* Scrolls, rods, spellbooks, and potions now have different effects if they are cursed or blessed. (These differences are rather simple in this version.)
* Added the harvesting quest.
* Other minor fixes and additions.

 [Bugfixes]
* Fixed the 'z' key getting reset to the default when restarting the game if it were reassigned to some other thing.
* Fixed using ranged weapons giving Dual Wield and Tactics skill experience.
* Fixed being able to receive Lockpicking experience for opening unlocked doors.
* Fixed seeds displaying as kitchen refuse seeds.
* Fixed the bug where seeds would not grow properly on a lot of maps.
* Fixed the coordinates of items generated on the left edge of the map.
* Spellbooks now give Memorization skill experience like they should when they are successfully read.
* Fixed the item weight calculation function not getting called after cooking, after handing over an item for a quest, and after harvesting.
* Fixed not getting bonus Tailoring skill levels for worshipping Kumiromi.
* Fixed divine punishment reducing DV instead of PV.
* Fixed artifacts not getting displayed properly in the list of casino rewards.
* Fixed changing materials removing the wrong equipment attributes.
* Fixed the bug in item rotting. Rotten items can no longer be sold.
* Capital and small letters are now properly checked for when entering the character's name during character creation.
* Fixed the bug that prevented gene making.
* Fixed the bug that sometimes caused a crash when an NPC quaffed a potion of mutation.
* Fixed sprites on figures and cards not displaying properly sometimes.
* Fixed being unable to learn a new skill from a trainer if it is currently level 0 but is buffed by a spell.
* Fixed there being a debug command. It was a dangerous command that deleted all items in the town and made changes to your current inventory.
* Fixed some artifacts using the wrong skill.
* Fixed items never getting generated with gold as their material.
* Fixed the crash that occurred rarely when an NPC moves right after the game is started.
* Placed a dummy file inside the save and tmp folders so that they are no longer automatically deleted.
* Fixed the crash that occurred when the <BGM32> disc was used.
* Fixed the bug that caused speed and luck attribute potentials to increase.
* Fixed pets not recovering their health when sleeping.

Special thanks: とりのこえさん 名も無き冒険者さん るいすさん


'''Version 0.94beta2 ->0.94beta3 (05/20/2007)'''
Please overwrite the savefile if the one you're using is from a previous version.

 [Changes and additions]
* Changed how the game screen is drawn. (The difference should be nearly unnoticeable.)
* Changed the menu interface. Added in-game options. Made changes to the tutorial.
* Unusually strong enemies will no longer appear until after the 3rd floor.
* Cutscenes can now be skipped with the ESC key.
* Added a few attack animations and options for them.

 [Bugfixes]
* Fixed the 16 bit colour display issue.
* Fixed the bug where healer NPCs restore their own attributes when you ask them to restore yours.
* Fixed food items that have been on sale for a while at a shopkeeper rotting immediately after you buy them.
* Fixed the crash that occurred when talking to a shopkeeper that has certain items in his shop.
* Fixed being able to complete delivery quests by bringing the requested item to NPCs other than the quest giver.
* Fixed items inherited from a gene crashing the game.
* Fixed the crash when e(x)amining certain items.
* Fixed being able to teleport on the world map.
* Fixed the bug that caused poison to have almost no effect.
* Fixed the levels at which some artifacts spawn at.
* Fixed the game getting saved at the pet arena.
* Fixed being able to use hidden passages right from the start.
* Fixed actions not getting interrupted by teleportation.
* Fixed being able to cook seeds.
* Fixed the bug that prevented the player from changing portraits.
* Fixed the bugged Vanquish Hex/Holy Light scrolls. (The spells were unaffected.)
* Other minor fixes and additions.

Special thanks: とりのこえさん 名も無き冒険者さん


'''Version 0.94beta ->0.94beta2 (05/17/2008)'''
The save files from this version cannot be used with previous versions and vice versa. Gene files are usable.

 [Bugfixes]
* Fixed (l)ooking around and then pressing the enter key resulting in a weird screen position.
* Fixed cutscenes ending abruptly when the resolution is above 800 x 600.
* Fixed slave merchant selling weird pets.
* Fixed pets eating the item that their food was swapped with.
* Fixed enemies continuing to eat when they get attacked.
* Fixed issue with saving.
* Fixed pets teleporting to enemies and attacking them after changing maps.
* Various other small fixes and changes.

Special thanks: とりのこえさん 名も無き冒険者さん 


'''Version 0.93 ->0.94beta (05/16/2007)'''
Note: this is a beta version to test the new save file system. Please help test it if you can.
If there are no issues with saving, then this will be the save system used in the next version (0.94).
Changes listed with a slash before them are under development, and will not work in this beta version. Please leave aside the deeds other than ones for homes for now.
If there are any problems with saving, please contact me on the forums or by email.
The saves will not be usable with past versions, though the gene files are still usable.
Save files from this version are unusable with past versions and vice versa.

 [Changes and additions]
* Pet arena in Port Kapul is now open.
* Laid the groundwork for NPC and ally item usage.
* Expanded the system of player-owned properties. Added (h)ome command.
* / Deed: museum - receive pay for displaying cards and figures.
* / Deed: shop - sell items to visitors.
* / Deed: farm - crops have the chance of leaving a seedling after harvest.
* / Deed: storage house - stores items.
* Salary increases with rank. Can be checked with the (j) key.
* / Reintroduced the need to pay tax, as well as special items like the salary chest and heir trunk.
* Changed graphic tile size from 32 x 32 to 48 x 48.
* Made it possible for players to customize their avatar. Avatar changes with equipment. Added dyes.
* Made item names not overlap.
* Made non-hostile NPCs turn on the player after getting attacked twice. Added ignoreDislike option.
* Made it so that precious artifacts cannot have their material changed.
* Reduced damage taken when without resistance.
* The player can no longer take his pets into the arena.
* Reduced summon monsters cast chance of hostile NPCs.
* Made save files write faster.
* Various other small changes.

 [Bugfixes]
* Fixed being unable to sell items after cancelling the sale of a stack of items.
* Fixed allies' wrong targeting.
* Fixed bug that made reductions in speed and luck attributes unrecoverable.
* Fixed ally eating bug.
* Fixed allies being unable to equip an item to their second body part and onwards if they already have something equipped in the first slot.
* Fixed the input issue with the controls. (NB: Probably referring to the text boxes.)
* Fixed the message for the Murderer event.
* Fixed materials of precious artifacts not conferring their properties.
* Fixed cargo in cart being dropped in inappropriate places upon death.
* Fixed deeds of heirship being a special drop.
* Fixed placement of slave merchant.
* Fixed bug where you could go to places that are normally unreachable by swapping positions with an ally.
* Fixed crash when trading trade goods with someone other than a trader.
* Fixed books displaying 0 remaining charges.
* Fixed weight of extremely light items displaying wrongly.
* Other minor fixes.

Special thanks: *とりのこえさん* エイラフさん 名も無き冒険者さん 


'''Version 0.92 ->0.93 (05/06/2007)'''
Save files from this version are unusable with past versions and vice versa.

 [Changes and additions]
* Added allies, slaves, and pets. If they die or disappear, talk to a bartender to resurrect them.
* Added a new area.
* Buffed Sense Quality skill. Items like weapons and armours have a chance of getting identified the moment you find them, with the chance dependent on the difficulty of identifying the item and the skill level.
* Added and fixed all sorts of things.
* Re-balanced things.
* Friendly NPCs are now last to be selected during targeting.
* Added the 'l'ook command. The save menu is now accessible with the ESC key.
* Tools and other items that do not need to be identified are now longer counted when you choose to identify all your stuff.
* More things can now be wished for (e.g. skills, attributes, and pets). You will also no longer get wishes one after another in a short period of time.
* Added effects and spells that affect terrain.
* Added some obscenely strong bosses that are completely unrelated to the main quest. (They are in the level 666 areas.)
* The difference that materials make in armours and weapons are now more obvious. Added a way to change materials.
* Added marriage and gene making. From now on, you will (probably) be able to start a new game by using a created gene even if the save data cannot be used in the newer version of Elona. To carry over items, you will need a deed of heirship.
* Added collectable figures and cards.
* Added the ability to enchant, recharge, and transform weapons and armours.
* Most dungeons are now saved.
* Other minor changes and additions.

 [Bugfixes]
* Fixed the bugs in feat selection, attribute rolling, and portraits during character creation.
* Fixed the bug that caused crops to grow right after planting them.
* Fixed the colour of the text in the inventory window.
* Fixed the range of sight for breath attacks.
* Fixed the problem with the coordinates of items dropped by NPCs.
* Fixed golem race's dim immunity not working.
* Fixed the display bug in the character sheet.
* Ball-type and bolt-type spells as well as breaths no longer pass through obstacles in their area of effect.

Special thanks: 名も無き冒険者さん


'''Version 0.91 ->0.92  (04/28/2007)'''
Save files from this version are unusable with past versions and vice versa.

 [Changes and additions]
* You can now choose to worship a god. There is a temple somewhere in North Tyris.
* New skills: Light Armor, Medium Armor, Heavy Armor, Casting, and Faith. Added spellcasting success and failure.
* Added and balanced the starting races and classes. Made changes to the intrinsic traits of races.
* Improved the UI for character creation. Feats can now be selected.
* Added materials and craftable items. Materials that have an effect just by owning them have been removed. Added a large number of armors.
* Increases and decreases in speed now displays the exact value instead of a %.
* Added mutations, feats, intrinsic traits of races, and special statuses. They are listed in the Feats and 'T'raits window.
* Other balance, display, and formula changes.


'''Version 0.90 -> 0.91  (04/24/2007)'''
Save files from this version are probably usable with past versions and vice versa.

 [Changes and additions]
* Raw food now rots with time.
* Reduction of attributes caused by eating has been (partly) removed. Attribute experience from eating remains the same. Eating corpses may also have special effects like giving you resistances depending on the race of the NPC that dropped the corpse.
* Increased HP and MP regeneration rate.
* Number of turns passed by 'R'esting is now fixed at 50. Increased the effects of resting.
* Added a few new status ailments.
* It is now mandatory to sleep once in a while. You can sleep well by using a bed or sleeping bed (with 't'), or you can also fall asleep by 'R'esting (but only when you Need Sleep).
* Added a few random events. They have a chance of occurring every once in a while in in-game time. The chance of good events occurring depends on your (character's) luck.
* Some monsters now spawn in swarms.
* Some keys have been changed: 'u'se is now 't'ool, 'D'ip is now 'B'lend, 't'unnel is now 'D'ig, and 'z'apping rods is now capitalized to 'Z'ap.
* Added the quick menu ('z' key). Players with no previous rogue-like experience can do everything with the number pad + 3 other keys: shift to cancel, space to confirm, and 'z' for the quick meny.
* Help section is now accessible during character creation.

 [Fixes]
* Fixed the bug with Wizard's Harvest.
* Fixed the crash caused by breath attacks.
* Other minor fixes and balances.


'''Version 0.80 -> 0.90  (04/19/2007)'''
* Added a lot of new things like enemies and items. The number of spells, potions, rods, and scrolls have almost doubled.
* Added the extraRace line to config.txt. If the value of that is 1, you will be able to choose races that aren't normally selectable (but are unsupported).
* Graphical effect for bleeding and stuff.
* Added the "Luck" attribute (value is not displayed).
* Greatly reduced item drop rate.
* Improved the early-game balance. It will probably be difficult if you don't use items and stuff though.
* Items on the ground in towns that don't belong to anyone will now be periodically removed.
* Certain items will now be periodically generated in towns.
* Added wandering vendors. You can encounter them when walking on the paths between towns, and they sell rare items. Attacking and defeating them will make them drop a "shopkeeper's trunk". Shopkeepers in town do not drop trunks when defeated.
* Added numerous sound effects and animations - many of these are for combat.
* Added blessings and hexes. These last for a while, and their icon will be displayed on the right of the screen while in effect. Details on these effects can be seen on the character sheet.
* The casino is now open. (Press 'u' or the space key while standing on the machine.)
* Added arena rewards and treasure balls.
* Added materials. The list of materials can be seen with the the 'm' key. Materials have no weight. Some of these materials have an effect when you have them with you.
* Added gathering spots. When 's'earched while standing on top of them, depending on the level of the skill the spot uses you may receive materials.
* The ammo crafting tool, sewing tool, alchemy tool and jeweler tool can now be used to craft items. Use items to craft things like power-up items. Tools can be used with the 'u' key.
* Added the Tailoring, Alchemy, Jeweler, and Gardening skills.
* Added a few types of seeds and herbs. Herbs are good for growth. Seeds are 'u'sed, and they will grow when you change maps while conditions are met. One of the seed types is the artifact seed...
* Made trading possible. Items sold by traders and their prices will differ between areas. All trade goods are carried in your cart. Press the 'c' key to see the cart.
* Added Norne's adventuring guide, and the help that the '?' key brings up now has a selectable list of contents.
* Made some other minor changes like to the UI.


'''Version 0.80b -> 0.80  (04/04/2007)'''
* Finished all cutscenes.


'''changes in version 0.80b  (03/24/2007)'''
* Introduced cutscenes and added the main quest.
* Added the Tower of Fire, the crypt of the damned, and the Ancient Castle static locations for the main quest.
* Added a new skill: Fishing. Added some new things to go with the static locations above (mostly monsters and stuff).
* A lot of other things.


'''Version 0.60 -> 0.70  (11/19/2006)'''
* Changed graphic tile size to 32 x 32.
* [First skill] Magic resistance - reduces magic damage.
* [Special items] Deed of house - a home can be built on the location of your choice on the map when used. The previous home will disappear. The items will be automatically moved to your new home.
* Skills - new skills can be learned from the trainer.
* Cargo - cargo displays as 0 weight, but they will only work on the world map.
* Karma and guards - when karma is low, guards will attack you.
* Added services to towns - added NPCs like healers and blackmarket shopkeepers.
* Added adventurers who will act independently and grow stronger. They are not allies, but are rather like the NPCs in Lunatic Dawn and will roam about North Tyris by their own volition. Trade valuable items with them or take them by force. Added adventurer ranking and news.
* Made graphics change depending on time of the day. (Just a change in luminosity.)
* Added quests. These are jobs available from the town boards, and are different from the quests in the random dungeons.
* Added arena.
* Other small fixes and changes.